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A long overdue update

This is a long overdue update covering what we have been up to since the last kickstarter. From a new engine, to new art, to music and even new story... Bloom is bigger and better than ever!This is a...

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Bloom Returns to Kickstarter!

Bloom: Memories has returned to Kickstarter, bigger and better than ever! New art, new music, new design, and even a custom new game engine! Check out the campaign to see for yourself!Bloom: Memories...

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Bloom - Pre-Alpha Engine Demo

Over the last 6 months, James and I (mostly James :P) have been building this 2d engine from the ground up to handle the demands of Bloom. What we have now is only the first step forward.Over the last...

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The Art of Maps

Here I talk a bit about how we create the maps for Bloom: Memories. It is a rather involved process, but gives us the most creative freedom.Here I talk a bit about how we create the maps for Bloom:...

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The Art of Characters

Last time we talked about how I approached the maps in the game. From early concepts, down the line through what happens to bring it into the game. This time I want to talk about the creatures and...

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The Bridge

As some of you have noticed, we haven’t spoken about “the bridge” in this campaign very much. This is actually one of the features we are most excited about, as it plays an important role in how we can...

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The Invisible Magic of Bloom

Outside of the amazing artwork and beautiful music of Bloom, there is something equally impressive and it’s almost invisible unless you know where to look. Because this is a passion project, every team...

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The Music of Bloom

Hello everybody, my name is José, I am in charge of making Bloom's music. Today I would like to give you an overview of what we're aiming for with the music and give you a few examples of how we're...

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Bloom: Prelude (Early Look Demo)

It has sure been a while! But we are back with a new demo, in a new engine, and new team members!

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Intro Completed - (Game Dev Updates)

Another few weeks, another step forward on Bloom: memories. So let’s go over what’s been happening with the RPG.

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